Scar Shards

Welcome to Ivarov

Our story begins following Gaius Gratis as he rides his horse next to a merchant caravan being lead by a halfling by the name of Piaego Suretankard. Assuming the name Ferox, Gaius has agreed to escort the merchant and his wares to the town of Ivarov, a border town between the countries of Delvia and Ageos.

The halfling merchant pays the mercenary a modest fee upon reaching the front gates of the city and the two go their separate ways. As Ferox approaches the main gate he notices a sturdy looking dwarf guarding the city. The two have a brief conversation, but upon noticing his wanted poster in the guard shack Gaius thinks it is best if he go on his way. After slipping past the guard without being identified Ferox heads to the nearest tavern without much incident.

Ivarov Missions

The Heroes successfully routed rats out of the basement of the Scarred Beaver. They sealed the hole to the sewers that the rats had dug into the basement from, and returned for payment. After a short altercation with Ms. Sapphire, they received payment, and went to the bar to celebrate.

After a little bit of drinking the mercantile few saw that the poster board had a new notice informing the reader that there were orcs spotted gathering in the woods near the Otis Farmstead. The party decided that the best course of action was to go route the orc problem immediately, knowing that orcs can often cause trouble when gathering en mass.

The party traveled to the Farmstead to find it in ruins. Several orcs rushed out to meet the “intruders,” but were quickly cut down by the able warriors. The last remaining orc made a desperate suicidal charge for Flik, the party rogue, and cleaved the Aasimar’s head off his shoulders. Shocked the party dispatched the last orc and readied for more to attack. After no attack came, the group checked the premises for danger. Upon checking the house the band found that Milo Otis, the owner of the farmstead was dead, but found that one of the doors was barred, inside revealed that Milo’s two children had survived the onslaught.

After some conversation and deduction the heroes found that the mother of the children had been carried off by the orcs, and Milo died defending his children. After burying Flik and return the children to Ivarov, the group pursued the orcs desperate to save Alydia Otis.

At the same time, Vail, a Lorynthian Ranger, was hunting near his lodge a few miles down river from Ivarov when he received a desperate message from Graveus Stone pleading that he back up the adventures who were marching to stop the orc squad.

The adventures caught and dispatched the orcs who were carrying off Alydia Otis, and saved her from what could have been a grim fate. Upon saving the woman they met up with Vail, and proceeded back to Ivarov, not wanting to be caught in the dark to investigate the orc camp.

After resting in the security of Ivarov, the party ventured to route the war camp. After doing surveillance of the camp they set a plan and routed the orcs. After killing several of the orcs and their worg mounts, their leader decided to show himself. The warchief was a sickly kind of evil and much to large to be of natural birth. Thanks to the help of Duke Kornis Greymarrow, brother of the King of Delvia, the party defeated the feral beast. After its death Gaius and Ur’Shyrr discovered that the source of the Orc’s power was a gem shard that was embedded in the orc’s forehead. Upon retrieving it Gaius was compelled to shove the shard into his own forehead, when Ur’Shyrr slapped the shard out of his grasp and grabbed it with a covered hand.

The Meteor

Graius having been sent on his mission to both identify the shard at the Arcane Library, and to deliver the message from Graveus to the King of Delvia, departed from Ivarov, with the unlikely druid Ur’Shyrr, and Vail the Lorynthain Ranger.

The Road to Haven was a long and pressing journey, and more dangerous then they could have imagined. Vail, being familiar with the wilderness explained that he had never seen the wild life so disturbed, and was taken by surprise when they were assaulted several times by dangerous creatures in the night.

When about half way through their journey to Reach, the port city opposite Haven on the Crystal Lake, was the first time they saw the Meteor. The first night it shined like a bright star, distant and not moving, but on the second was when the shattering happened. The entire party was awoken by a deafening sound as the meteor came crashing to the earth not a half a days travel from their position. After a brief vote, the party decided they were investigate the strange occurrence. Upon reaching the impact sight, the party found they were not the first group whose interests were peaked.

A pack of Gnolls quickly flooded out of the woods to dispatch the party, but were quickly shown how terrible a decision they had made. Once the dogs had been put down, Vail tracked their trail back to their camp, which was less difficult due to the drag makes in the soil from where they had haled something away from the impact crater.

When the group began besieging the Gnoll bandit camp, Jerakal woke with a headache, and his psy crystal frantically nudging him awake. Jerakal found that he had been taken prisoner, and that his equipment had been taken from him. Being more then a little annoyed, the psion undid his binds and began walking the camp, dissuading any who tried to stop him. Once he detected that his equipment was in the chief’s tent, and seeing that another group had begun combating the main force of the Gnolls, the gith freed the rest of the prisoners to assit him, making a quick friend out of a very large Half-Orc by the name of Grox.

When the rest of the camp was preoccupied, Jerakal and his new found “allies”, moved into the command tent, where they found a large gnoll, and a man with a very menacing aura. The man instructed the Gnoll to kill the party, and sat to watch the show. The Gnoll begrudgingly began to charge the invaders. Jerakal, sensing the Gnolls displeasure, quickly unleashed a psionic torrent on the man, leaving him vunerable. The Gnoll Warchief, seeing an opportunity, lunged and the man who had enslaved him, and killed him before the psionics lost their effect. To repay his service, the Gnoll warchief allowed the party to leave his camp, with all of their belongings, and allowed Jerakal to take the head of the man he killed.

Jerakal greatfully accepted the man’s severed head, and much to Gaius’ surprise, pulled out a shard larger then both of the shards in Gaius’ possession combined. After a heated debate of hand signals and arm movements, Gaius decided to allow Jerakal to carry the bag of now many more shards, so long as he would assist them in their efforts to save Escarnum.

Red Waters

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